Tuesday, February 21, 2012

Reading #6

The Wolf reading talks about spatial use in the video game medium. It talks about how off screen space is different in video games than in film because in video games it is the viewer who has control over the camera, as opposed to the creator. It then proceeds to list 11 different spatial designs of video games and how they change the virtual space created, as well as describing their effect on the gameplay and the user.

The Nitsche reading discusses kind of a cool concept: "editing" in video games. It looks at video games as if they were films, with each "cut" triggered by the player in some form. Nitsche someone makes video games out to be dynamic films generated by the player. He relates this concept back to the montage and the moving image. This concept is kind of cool. It talks about video games as tools for generating film instead of the classical view of entirely separate mediums. This analysis also explains the somewhat natural development of Machinima. If video games are tools for generating films, then films existing from games are only natural.

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